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using UnityEngine;
using System.Collections;

public class Player : MonoBehaviour {
    public GameObject obj_Player;
    // Use this for initialization
    void Start () {

    }

    // Update is called once per frame
    void Update ()
    {

        obj_Player = GameObject.Find("Sphere");
        if (Input.GetKeyDown (KeyCode.A)) {
            obj_Player.transform.position += new Vector3 (-0.1f, 0, 0);
        } else if (Input.GetKeyDown (KeyCode.D)) {
            obj_Player.transform.position += new Vector3 (0.1f, 0, 0);
        } else if (Input.GetKeyDown (KeyCode.W)) {
            obj_Player.transform.position += new Vector3 (0, 0, 0.1f);
        } else if (Input.GetKeyDown (KeyCode.S)) {
            obj_Player.transform.position += new Vector3 (0, 0, -0.1f);
        }
    }
}
 

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